Showing posts with label matsuricon. Show all posts
Showing posts with label matsuricon. Show all posts

Monday, August 12, 2013

Conventions 2013



It's that time of the year, kids! Summer is drawing to a close, and sakevisual is about to make one last convention run. Here's our schedule for the rest of the year:

MatsuriCon - August 23-25, Columbus, OH
Head writer Ayu Sakata and voice actor Micah Solusod (voice of Naoki Mizutani and Adam Eaton) are both official guests of the con. The schedule isn't up yet, but look out for Q&A sessions with each of them as well as a "Making Visual Novels" panel run by Ayu. We will have a table in the dealer's room if you want to come by and buy cool stuff or get anything signed.


AnimeFest - August 30-September 2, Dallas, TX
We will have table in the dealer's room again this year, so please look for us. Several EVN creators will be hanging out at AnimeFest as well, so if you've wanted to meet someone, there's a good chance you'll see them at this con. Deji, the lead artist for Ripples and the Jisei games will be putting in a rare appearance (flying all the way in from Chile). If you have anything you've bought in the past that you want signed by her, be sure to bring it! Our "Making Visual Novels" panel will run on Sunday at 4:00pm. Check the program book for details. On top of that, PyTom (creator of Ren'py) will be leading a Ren'py workshop in the computer lab, so this is the perfect time for anyone who wants to make a VN to come by and get started!


M.A.I. - September 14-15, Oxford, MS
Hey, Mississippi! Looks like you've got a new con, and we're honored to be a part of it. Micah and Ayu will be guests here as well, with a table for you guys to stop by at to get sakevisual games or just chat. No panel information yet, but we'll keep you updated.

Tuesday, September 4, 2012

Con Report (x3) + Yousei Update


Hey, everyone! I'm still alive! (Surprise.) Just finished San Japan, MatsuriCon, and AnimeFest, and I am tired. Had a great time, but maaan, that's a lot of dancing. XD I didn't get to run a panel at San Japan this year (going was a sort of a last minute thing), but we sold out of Jisei and Kansei. : D It's my first time selling out of games at a convention. *_* Many thanks to those who came by to buy or just chat with me.

MatsuriCon was my first time selling in Ohio, so that was an adventure unto itself. It was also my first time as a guest at a con, and I just want to thank everyone at Matsuri for being so nice to such an unknown. ^_^;; Shared a table with Painapple Teriyaki, and sold comics alongside games. Thanks to everyone who donated to the charity squirrel (long story) at the table. We raised $130 for the World Food Program. ^o^

Also ran into the first Li Mei cosplayer I've seen at Matsuricon. Almost screamed like a little child when I saw her, which was bad, because I was sitting in someone else's panel when it happened. >_> I'm still really, really excited - especially since she did my favorite outfit from the Jisei series.


And just got back from the four-day con that is AnimeFest. Wound up hosting some extra VN panels with Sayuri Studios and Matt from L33t Str33t Boys, where we had a sort of round table discussion about how visual novels are developing in the west, the state of the market, and general differences between EVNs and JVNs. It was a lot of fun, and I'm considering adding a similar panel to our regular set if people are interested.


Aaaaand a Yousei update for all you brilliant, patient readers. I think I've been saying this for a while, but we ARE nearing the end. Yousei will be longer than Kansei and Jisei combined, so it's taken a lot longer for me to write it. We've also added some other neat things (like an in-game hint system and unlockable glasses for Li Mei and Gurski) and some updates to the exploration system, which was all new code I had to figure out. On top of that, Deji has been devoting a lot of time to create some excellent artwork for you guys (see above for details). I think the endings in this game are the most satisfying (and emotional) ones yet, and I hope that you all enjoy it.

I am hoping to release the game sometime in the summer (not much summer left...), but more than anything, I want to make sure it's good. We rushed Kansei last year, and a lot of bugs popped up. I don't want to make you guys have to deal with that again. I'm considering putting the game up for pre-order with all pre-orderers able to play the beta and give feedback.

For those wondering about the poll for free things, it's because I'm working on designing the game packaging right now, and I'd like to include a nice little bonus item. Still not sure what the bonus item will be, but feel free to leave your thoughts~