Showing posts with label subsoap. Show all posts
Showing posts with label subsoap. Show all posts

Monday, August 24, 2009

Productivity Never Takes a Break!

Interesting day today. I did a lot of work-related things like discussing work, outlining upcoming projects, and messing with code. But none of my word counts actually increased.

So, here's what's up in the hood these days:

-Heileen 2: I'm working as an editor for this. This is an active project that is moving along at a pretty nice pace. It's already looking to be deeper than the original.

-The Flower Shop: Writing this one based on a rough outline. The first two chapters are complete, and the third is about halfway complete. The third is really the real meat of the story, as the first two set up the story and the fourth is more of an extended epilogue. It's a nice, normal, slice of life story with normal romance and normal people. Shocking!

-hanami x 2: My own personal little project. Writing and coding this myself, as well as doing a bit of the artwork. My first forray into the dark and mysterious world of OTOME GAMES. The writing is about halfway complete, as it's not a long story. Everything else is...seriously lacking.

-Idem et Idem: Although I call it active, I've really finished the majority of my role in this. The entire first draft is complete, so revisions and edits will come as the programmer or artist requires.

-Plat du Jour: One of my really old stories that I'm finally dragging up from the depths of who knows where to bring back to life. I'm working on the outline of the entire thing, but now that the main writing for Idem is done, I'll be leaping into this one with vigor.

There's definitely more I'm up to like planning out another (otome) game, editing some other up and coming things, and such. But the ones listed above are my current active projects. Faito on!

Saturday, August 22, 2009

Round 1 Complete

HOSNET. The rough draft for Idem et Idem is complete! Now I have to go back and edit the grammar and spelling and other fun stuff (oh joy), but at least the first pass is complete. This is so much fun. ^-^

Statistics:
The game contains 2005 screens of dialogue.
These screens contain a total of 20413 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

Thursday, August 20, 2009

So...close...

I was really hoping to have this done today. orz It's a miracle I managed to write anything. ::sigh::

Statistics:
The game contains 1884 screens of dialogue.
These screens contain a total of 19138 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

Tuesday, August 18, 2009

Handcuffs do not work that way.

More Idem! This is super exciting. I am working on the final chapter of the final episode. WHAT WILL HAPPEN NOW!? XD

Statistics:
The game contains 1854 screens of dialogue.
These screens contain a total of 18854 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

Saturday, August 15, 2009

Gemini

There's something fantastic and a little bit scary about feeling so close to the end. Idem Chapter 20 is complete. One more to go.

Statistics:
The game contains 1834 screens of dialogue.
These screens contain a total of 18637 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

Thursday, August 6, 2009

Double Update

Flying again tomorrow, so double update for today.

Finished editing the next section of dreams for Heileen 2.

Finished chapter 19 of Idem.
Statistics:
The game contains 1748 screens of dialogue.
These screens contain a total of 17593 words,
for an average of 10.1 words per screen.
The game contains 0 menus.

Saturday, August 1, 2009

Four Square Cipher

Haaa...I always feel really motivated when I'm nearing the end of a project. While Idem et Idem is far from finished, the script is nearing completion, and that makes me very excited.

Statistics:
The game contains 1705 screens of dialogue.
These screens contain a total of 17259 words,
for an average of 10.1 words per screen.
The game contains 0 menus.

Thursday, July 23, 2009

Turn of the Screw

Chapter 18 of Idem is done, meaning the sixth episode is complete. One more episode to go, and it's going to be a fun one.

Statistics:
The game contains 1634 screens of dialogue.
These screens contain a total of 16443 words,
for an average of 10.1 words per screen.
The game contains 0 menus.

Monday, July 13, 2009

People with Guns

The easiest way to learn Latin is with flash cards!* Idem chapter 17 is done.

Statistics:
The game contains 1542 screens of dialogue.
These screens contain a total of 15675 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

*Your mileage may vary.

Sunday, July 12, 2009

I am not a programmer.

I am not a programmer by trade. In fact, I'm actually rather mediocre at programming. So why is my main character a programmer? Because I know a lot about programming. Idem 17 is so close to being done.

Statistics:
The game contains 1498 screens of dialogue.
These screens contain a total of 15252 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

Friday, July 10, 2009

Computers do not work that way.

The best part about writing this game is all the random computery stuff I'm putting into it when I know that computers clearly do not work that way at all. But you know what? It's a game. And games are meant to be fun. If it were exactly like working with a real computer, then it would be work. And then it would not be fun. The nice thing about this episode is that it ties together a lot of loose threads from previous episodes. Dead end clues, random items picked up. They all reappear here, reminding you that they were not, in fact, forgotten.

Statistics:
The game contains 1498 screens of dialogue.
These screens contain a total of 15252 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

Tuesday, July 7, 2009

Dissimulo

Back to Idem. Chapter 16 done. Nearing the climax of the plot here.

Statistics:
The game contains 1468 screens of dialogue.
These screens contain a total of 14913 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

Wednesday, July 1, 2009

Dizzy

Chapter 15 of Idem finished today. That means the fifth episode is done. This episode has been, by far, the hardest for me. The first episodes were mostly mystery upon mystery leading up to this, and now a lot of things are explained and stuff is starting to come together. This is the point where the reader/player decides whether or not the explanation is satisfying or not, so I'm really quite nervous about it. The big mystery reveal needs to make sense, but at the same time it can't be so obvious that people can guess it too early. I hope it's not a disappointment to those who read it. Yeah...this really makes me nervous. Episode 05 is basically the make or break point. People will either become very eager to find out what happens next or give up on the entire thing right here and now. ::crosses fingers:: Please let it be the first option.

Statistics:
The game contains 1368 screens of dialogue.
These screens contain a total of 13985 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

Tuesday, June 30, 2009

Anger Issues

Started chapter 15 of Idem. Melissa is a difficult girl. @___@

Statistics:
The game contains 1296 screens of dialogue.
These screens contain a total of 13286 words,
for an average of 10.3 words per screen.
The game contains 0 menus.

Wednesday, June 24, 2009

Network

Urgh...I haven't eaten all day. But I finally finished Idem Ch. 14. Finally. Now to catch up on everything else. Thankfully, hanami x 2 is now on a hiatus as the artist is currently swamped with working on a manga with her group.

Statistics:
The game contains 1266 screens of dialogue.
These screens contain a total of 13014 words,
for an average of 10.3 words per screen.
The game contains 0 menus.

Playing Catch-up


My recent illness has set my schedule back a few days. Not a good thing. Not a good thing at all. Have a completely unrelated image as compensation. I'm very close to finishing the next episode of Idem. That will definitely be done tomorrow.

Statistics:
The game contains 1230 screens of dialogue.
These screens contain a total of 12637 words,
for an average of 10.3 words per screen.
The game contains 0 menus.

Everything else has been pushed back a little bit, but it should all come together within the week. Provided I don't get sick again. @_@

Monday, June 22, 2009

Sick D:

So the plan was to finish Idem 12, go through another script, and get started on The Flower Shop ch. 02. Ha. I feel very unwell right now. I don't think my work will be very good if I keep writing for much longer. And I did write a good deal, but you can't tell from the stats because it's all in the comments.

Stastistics:
The game contains 1180 screens of dialogue.
These screens contain a total of 12092 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

Friday, June 19, 2009

Teenagers.

Chapter 13 of Idem is complete. Phew.

Statistics:
The game contains 1179 screens of dialogue.
These screens contain a total of 12078 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

Wednesday, June 17, 2009

Double Update

I didn't update yesterday because I was tired. But I actually did work. So double update today. Yay!

Idem et Idem:
Just introduced the last main character of the first season. She's the youngest out of everyone, and possibly the most immature. Writing her has been interesting. I've had to go back and rework her dialogue a lot to give her the moody teenager feel. Hopefully that doesn't make her too annoying, though...
Statistics:
The game contains 1104 screens of dialogue.
These screens contain a total of 11283 words,
for an average of 10.2 words per screen.
The game contains 0 menus.

The Flower Shop:
I'm very close to the end of the first chapter. The first chapter is really just a setup of the rest of the series, but I want to make sure that the main character's personality and relationships are established before the main arc begins.
Statistics:
The game contains 284 screens of dialogue.
These screens contain a total of 2760 words,
for an average of 9.7 words per screen.
The game contains 3 menus.

Monday, June 15, 2009

[Blurry Splotch]

Finished chapter twelve today. Finally. @____@

This is taking a lot longer than it should. But I will finish and it will be hardcore. ::determination::

Statistics:
The game contains 1038 screens of dialogue.
These screens contain a total of 10703 words,
for an average of 10.3 words per screen.
The game contains 0 menus.