The best part about writing this game is all the random computery stuff I'm putting into it when I know that computers clearly do not work that way at all. But you know what? It's a game. And games are meant to be fun. If it were exactly like working with a real computer, then it would be work. And then it would not be fun. The nice thing about this episode is that it ties together a lot of loose threads from previous episodes. Dead end clues, random items picked up. They all reappear here, reminding you that they were not, in fact, forgotten.
Statistics:
The game contains 1498 screens of dialogue.
These screens contain a total of 15252 words,
for an average of 10.2 words per screen.
The game contains 0 menus.
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