The best part about writing this game is all the random computery stuff I'm putting into it when I know that computers clearly do not work that way at all. But you know what? It's a game. And games are meant to be fun. If it were exactly like working with a real computer, then it would be work. And then it would not be fun. The nice thing about this episode is that it ties together a lot of loose threads from previous episodes. Dead end clues, random items picked up. They all reappear here, reminding you that they were not, in fact, forgotten.
The game contains 1498 screens of dialogue.
These screens contain a total of 15252 words,
for an average of 10.2 words per screen.
The game contains 0 menus.