Everyone else is doing it...>.> (I stole this cute picture from Deji.)
Anyway, in case you don't know yet, The Flower Shop is out! Check it out. ^o^ And since I'm the writer, let's talk writing!
When I came onto this project, a lot of the sprites were already complete, but the story only had a rough outline with character descriptions of the main cast, so it was up to me to flesh them out and make them run around and do what they did. From the beginning, I had two specific goals. The first was to give Steve a distinct personality. To this end, I gave Steve some honest and sometimes unpleasant inner thoughts because really...we all have them. I actually based a lot of his initial personality and thoughts on things that I overheard during my life on campus. It helps to pay attention to people around you. You can develop more realistic characters if you draw from real life experience.
My second goal was to make things difficult when it came to decision making (because I'm mean). I dislike obvious choices like "tell her she's beautiful/shoot her dog," and I dislike trivial choices like "red is your favorite color/orange is your favorite color." Obvious choices make the game too easy, and they dehumanize the characters a bit. It becomes more of a game where you choose the results that get you the "good end," rather than the choices that you personally prefer. But the preference choices should still lead to distinctly different results. If you get a similar reaction no matter what you say, then it becomes a guessing game. Choices should (ideally) lead to distinct and immediate results. This doesn't have to happen all the time. Sometimes a choice you make won't really make a difference until much later on, but it's wildly frustrating to lose a girl only because you ate a bologna sandwich for lunch two weeks ago instead of spaghetti. I tried to make the decisions lead to logical and different results, and I included some similar decisions for different girls. However, each girl reacts differently, so you can't spam the "right" choice. You have to try to understand her personality instead, which I think makes the game a little more interesting.
Anyway, those were my two goals. I'm not sure if I met them, but that's at least what I had in my mind when I wrote it.