Thursday, May 19, 2011

We now return you to your regular blogging schedule.

Ohai! I finished all the writing for Winter in Fairbrook, which means that we'll soon be able to show you all sorts of fun stuff like gameplay videos. Above you can see the "success" screen after Natalie does a good job at work. The current word count is 42,591 words, which is slightly longer than The Flower Shop, so the games should be pretty equal in length of gameplay.

I'm back to blogging like I used to now with biweekly polls and Wordcount Wednesday (and Apology Thursday) and lots of new art to share with you all! Please look forward to it.

9 comments:

Anonymous said...

Great to see that Winter in Fairbrook is progressing well. I'll look forward to playing it.

By the way, my favourite sakegame so fare is RE: Alistar++ by far. I really really didn't like [text], by the way. It just seemed too bizarre and weird. If you do a game in that sort of style again, I hope it's better.

Anonymous said...

I like SakeVisual's works, though my attitude to fan-made novels is kinda critical. I hope Sakata Ayu and her team will never give up their creation. By the way, if you somehow interested, your novels was reviewed in noncommercial web-journal about anime called "Nya!" by me (I'd provide page scans, but it's fully in Russian ^^). I am really looking forward to read The Flower Shop spin-off!

Anonymous said...

Erm... Excuse me for double-posting, but I forgot to mention my want.

Dear SakeVisual, please work onto text and plot over the interactivity. The vn genre is more new type of literature, than kind of games. If I want to manipulate the game, I will choose something different than illustrated books with boring stat-raising like Fading Hearts or Re:Alistair (I don't get why people got wet while playing the second, it's dull in my opinion). It's OK if choices split the story in routes, but keep it at ease. No need to insert over 9000 possible endings, which don't vary much, repetitive actions like clicking the same bars and etc. So, I hope you got the idea. Thank you and good luck!

Mary said...

I guess you got the whole idea wrong, Anonymous, RE: Alistar++ was not intended as a porn game, so I am sorry if that was what you were looking for. People don't need to get wet while playing a game for it to be good, the need to be entertained, and I know I was.

Anonymous said...

I sort of wonder where the posts about people getting wet from playing Alistair are. :)

Mary said...

Anonymous said: I will choose something different than illustrated books with boring stat-raising like Fading Hearts or Re:Alistair (I don't get why people got wet while playing the second, it's dull in my opinion)

Anonymous said...

Hey there, another random anon lurker here to drop a comment.

Just two things to say, really.

First off, loved all of the games so far! I'm definitely excited to see what you guys'll come up with next.

Second, in contrast to what the first commenter said: [text] is actually one of my favorites from sakevisual. It was creepy, it was awesome, and it's something that a wider range of people can enjoy. My cousin, who's never been a fan of anime and the like, said it was really good - it even had her screaming like a banshee at some point. It was a bit cut short at some of the open endings, but it still worked for me. I'm actually hoping you'll make more games like that. >____<

Anonymous said...

Saying "people get wet", I meant they got too excited of Alistair's as a story (not because they become horny of scenes etc >_>). Excuse me for stating it so vague.

Mary said...

And I'm sorry for jumping to conclusions, but that sounded really weird.