Wednesday, November 30, 2011

Wordcount Wednesday - Brace yourselves. Winter is coming.

You'd think by now I'd be done with the wordcount posts for Winter in Fairbrook. I'm not! The WiF beta has been out for a while now, and we've gotten some great feedback, bug reports, and general thoughts. One of the main things we heard was that one of the character routes felt less involved than the others. I don't want any of my boys left out in the cold (Ha! I made a joke.), so I went back and added more content to his arc. That along with the extra scene I wrote earlier (preview image above) makes this game even longer than The Flower Shop. Wooooo! Anyway, all that's left now are typos and bug fixes, so the official release should be soon.

The game contains 4,894 screens of dialogue.
These screens contain a total of 46,677 words,
for an average of 9.5 words per screen.
The game contains 26 menus.


Alyssum said...

I don't know if that was a Song of Ice and Fire reference, but if it is, props to you!

I'm so excited for this game! Just double checking--I know it's a standalone, but it would it be funnier (as in references) if I had played Summer in Fairbrook first?

Ayu Sakata said...

Yup. Song of Ice and Fire. XD There aren't too many references, but there are a lot of parallels between the two games that you'd only see if you've played both. You can go in any order, but chronologically, Summer comes first.

Yuri said...

Which ending is canon for the first game?

I would love to do a canon playthrough of the first game to refresh my memory before I buy the second game.

P.S I love your writing! Keep it up!

Ayu Sakata said...

The canon ending is actually the "alone" end, since the main character (Steve) is a pursuable character in this one.

Thank you so much. I'm honored that you enjoy my work.

ChaosMorning said...

I was hoping that in one of your future blogs you could show us how what your writing looks like- something like what MoaCube had in their blog a while ago showing some stuff for the writing of Cinders.

I don't know if I'm wording this well...
When I work on the visual novel I am trying to write, I write it a bit similar to a script. When I write in the choices, things seem messy. I was hoping you could do something that might help aspiring VN authors.